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I'll just get the being a dick thing over with first. Hopefully you'll like it and/or have some good feedback for me.ĮDIT: Maybe it would help if I actually posted the link? *smacks forehead* Okay: I figured out that new Telepath players need a lot of hand-holding at first, so it's basically there to ease them into the game world while introducing the combat system. (Try turning off level shadows and/or reducing the graphics quality if it's chugging for you!)ģ) The first part is basically one giant cut scene. Just a couple of plot-related missions and a side mission, a card game, and exploration of the few areas I've finished designing.Ģ) It can run slowly. Things I know kinda suck about it right now:ġ) There isn't tons of content in the game yet. However, your characters will gradually get stronger with the attacks they use the most, and lag behind with attacks they don't use. Characters don't gain experience points-you just get gold, and use it to train them however you like.
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#Telepath rpg servants of god rapidshare downloads how to
This, in turn, will give you more dialog options, since he'll know more about who he's talking to.Īlso, you alone choose how to "level" your characters. On a related note, since your main character is a telepath, he can read minds if you give him high enough Aptitude. Your choices in the game (coupled with the way you've built your character) let you to avoid some major battles that might, at first, seem unavoidable. I'm trying to give the player lots of dialog options that affect (1) the way he can solve problems in the game, and (2) that affect his relationships with the other characters. It'll get deeper as I add new attacks and create more challenging battles.Ĥ) Player freedom and consequences. I wanted something that involved tactics and thought. I hate Final Fantasy's turn-based combat. It's been said before, of course, but to my knowledge, there hasn't yet been an RPG that serves as an allegory for church-state tensions in the real world.ģ) Strategic combat. The central conflicts of this game involve religion: religious bigotry, a takeover of the political establishment by a religion, and attempts to reestablish a representative system of government. So you'll notice that they have a lot of optional dialog, if you choose to talk to them.Ģ) A relatively original message. I want them to feel "real" in the context of the game. I'm doing my best to flesh out the main characters so they're not just inch-deep puddles of cliche. There are a few things I've tried to do with this game that (I hope) will make it stand out in the RPG genre:ġ) Interesting characters.
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Here is a trailer that is roughly 1 year old as of the time of this edit: Here's a composite screenshot showing the battle system in action: